Like Thrust, you must descend into caverns, taking out dangers along the way, and retrieving a reactor core from deep within... and then fight to escape the planetoid's gravity in time. Whereas Thrust was a fairly slow and methodical experience (but still harrowing, mind), the PixelJunk Shooter series is more fast-paced, features much more shooting, and the need to rescue stranded astronauts. In the end, the game borrows from its predecessors but definitely stands on its own, offering a chunky explosion-heavy world with the ever-present danger of smashing into a wall of rock and meeting your untimely demise. The game offers multiple interconnected levels across three worlds and even some boss encounters to spice things up.
The game is coming to PC, Mac, and Linux via Steam and Itch.io later this year.

To find more promising 2D games currently under development, be sure to check out our Master List.
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