Celeste, by Matt Thorson (TowerFall) and Noel Berry (Skytorn), was originally released as a PICO-8 game (still available on Itch.io) and is now being reimagined into a more full-fledged experience. The game stars Celeste, a young woman who must make her way up the treacherous path to the top of a mountain. The game still features chunky low-rez art, but with a higher resolution than the original game, and with a widescreen presentation. The game is a precision platformer that sees the player climbing sheer cliffs, jumping around walls of spikes, performing wall jumps and double jumps to cross gaps, running against strong winds, dashing across crumbling bridges, and even bouncing on the occasional mountainside springboard (because platforming). Along the way, skilled players may attempt to collect gems and pieces of fruit tucked in out-of-the-way locations and usually surrounded by danger. On occasion, Celeste must face off against dangerous foes, such as a mirror versions of herself that duplicate her actions.
The game is coming to PC and Mac via Steam and Itch.io, as well as PS4, Xbox One, and Switch on January 25.
To find more promising 2D games currently under development, be sure to check out our Master List.
January 16, 2018
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